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ABUSESRC.ZIP
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AbuseSrc
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abuse
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src
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compiled.c
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C/C++ Source or Header
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1996-04-11
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5KB
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142 lines
#include "lisp.hpp"
#include "macs.hpp"
#include "jmalloc.hpp"
#include <string.h>
extern int total_objects;
uchar *bad_guy_array=NULL; // list flaging each character saying they are a bad bug or not
// mainly used by the rocket to find targets
long S_fall_start,S_falling,S_landing,S_pounce_wait,
S_turn_around,S_fire_wait,S_ceil_fire,S_top_walk,
S_blown_back_dead,S_jump_up,S_hiding,S_weapon_fire,
S_hanging,S_blocking,S_rotate,S_climbing,S_climb_off,
S_fly_stopped,S_fast_stopped,S_fast_running,S_fly_running,
S_fly_start_run_jump,S_fly_run_jump,S_fly_run_jump_fall,S_fly_end_run_jump,
S_fast_start_run_jump,S_fast_run_jump,S_fast_run_jump_fall,S_fast_end_run_jump,
S_bright_tint,S_climb_on,
S_ASCREAM_SND,S_ALAND_SND,S_ASLASH_SND,S_ROCKET_TOP,S_BFG_TOP,
S_GRENADE_TOP,S_FIREBOMB_TOP,S_DFRIS_TOP,S_ANT_ROOF,
S_MGUN_TOP,S_CLOUD,S_HIDDEN_ANT,
S_health_image,S_fly_image,S_fast_image,
S_sneaky_image,S_EXPLODE3,S_EXPLODE5,S_ROCKET,S_SCARE_SND,
S_TRACK_GUN,S_SPRAY_GUN,S_LPING_SND,S_FLY_SND,S_SPEED_SND,S_LOW_HEALTH_SND,
S_BUTTON_PRESS_SND,
S_LINK_SND,S_DELETE_SND;
int compile_error=0;
long c_state(char *name)
{
void *sym=find_symbol(name);
if (sym)
{
if (item_type(((lisp_symbol *)sym)->value)!=L_NUMBER)
compile_error=1;
else
return lnumber_value(((lisp_symbol *)sym)->value);
} else compile_error=1;
return 0;
}
extern int last_save_game_number;
void compiled_init()
{
S_fall_start= c_state("fall_start");
S_falling= c_state("falling");
S_landing= c_state("landing");
S_pounce_wait= c_state("pounce_wait");
S_turn_around= c_state("turn_around");
S_fire_wait= c_state("fire_wait");
S_ceil_fire= c_state("ceil_fire");
S_top_walk= c_state("top_walk");
S_jump_up= c_state("jump_up");
S_rotate= c_state("rotate");
S_hiding= c_state("hiding");
S_weapon_fire= c_state("weapon_fire");
S_climbing= c_state("climbing");
S_climb_off= c_state("climb_off");
S_blown_back_dead=c_state("blown_back_dead");
S_hanging= c_state("hanging");
S_blocking= c_state("blocking");
S_fly_stopped= c_state("fly_stopped");
S_fast_stopped=c_state("fast_stopped");
S_fast_running=c_state("fast_running");
S_fly_running= c_state("fly_running");
S_fly_start_run_jump= c_state("fly_start_run_jump");
S_fly_run_jump= c_state("fly_run_jump");
S_fly_run_jump_fall= c_state("fly_run_jump_fall");
S_fly_end_run_jump= c_state("fly_end_run_jump");
S_fast_start_run_jump= c_state("fast_start_run_jump");
S_fast_run_jump= c_state("fast_run_jump");
S_fast_run_jump_fall= c_state("fast_run_jump_fall");
S_fast_end_run_jump= c_state("fast_end_run_jump");
S_bright_tint= c_state("bright_tint");
S_climb_on= c_state("climb_on");
S_ALAND_SND= c_state("ALAND_SND");
S_ASCREAM_SND= c_state("ASCREAM_SND");
S_ASLASH_SND= c_state("ASLASH_SND");
S_GRENADE_TOP= c_state("GRENADE_TOP");
S_FIREBOMB_TOP=c_state("FIREBOMB_TOP");
S_ANT_ROOF= c_state("ANT_ROOF");
S_MGUN_TOP= c_state("MGUN_TOP");
S_DFRIS_TOP= c_state("DFRIS_TOP");
S_ROCKET_TOP= c_state("ROCKET_TOP");
S_BFG_TOP= c_state("BFG_TOP");
S_CLOUD= c_state("CLOUD");
S_HIDDEN_ANT= c_state("HIDDEN_ANT");
S_health_image=c_state("health_image");
S_fly_image= c_state("fly_image");
S_sneaky_image=c_state("sneaky_image");
S_fast_image =c_state("fast_image");
S_EXPLODE5= c_state("EXPLODE5");
S_EXPLODE3= c_state("EXPLODE3");
S_ROCKET= c_state("ROCKET");
S_TRACK_GUN= c_state("TRACK_GUN");
S_SPRAY_GUN= c_state("SPRAY_GUN");
S_LPING_SND= c_state("LPING_SND");
S_FLY_SND= c_state("FLY_SND");
S_SPEED_SND= c_state("SPEED_SND");
S_LOW_HEALTH_SND=c_state("LOW_HEALTH_SND");
S_SCARE_SND= c_state("SCARE_SND");
S_BUTTON_PRESS_SND=c_state("BUTTON_PRESS_SND");
S_LINK_SND= c_state("LINK_OBJECT_SND");
S_DELETE_SND= c_state("DEL_OBJECT_SND");
void *b=make_find_symbol("bad_guy_list");
if (b && DEFINEDP(symbol_value(b)))
{
b=symbol_value(b);
bad_guy_array=(uchar *)jmalloc(total_objects,"bad_guy_array");
memset(bad_guy_array,0,total_objects);
while (b)
{
long x=lnumber_value(CAR(b));
if (x>=0 && x<total_objects)
bad_guy_array[x]=1;
else { lbreak("objetc number out of range %d\n",x); }
b=lcdr(b);
}
}
void *v=symbol_value(make_find_symbol("last_save_game"));
if (DEFINEDP(v))
last_save_game_number=lnumber_value(v);
else last_save_game_number=0;
}
void compiled_uninit()
{
if (bad_guy_array)
jfree(bad_guy_array);
}